Thursday, September 4, 2008
Friday, August 22, 2008
Tuesday, August 19, 2008
Nvidia gains further support
EMERGENT HAS announced plans to further partner with Nvidia on the company's Gamebryo development platform.
In an announcement which can be seen as a sizeable win for Nvidia, Emergent will integrate Physx technology into all upcoming versions of the 'industry-leading' Gamebryo.
The next release of Emergent's Gamebryo, is scheduled for this Autumn and thus will ship with the Nvidia Physx engine directly integrated into the platform.
Gamebryo has been optimised for development on the Playstation 3, Xbox 360, Wii and PC .
It was most recently selected as the development platform for the console titles Civilization Revolution by Firaxis and Splatterhouse by BottleRocket.
Gamebryo is also being used by EA-Mythic for its upcoming game, Warhammer Online: Age of Reckoning as well as Divinity 2: Ego Draconis from Larian Studios.
Emergent has stated that to date, Gamebryo has been used in more than 200 shipped games titles ranging from massively multiplayer online games, high-end retail games across multiple genres, and casual games.
It makes sense for Gamebryo to use Physx as an underpinning technology - Physx can work across all major gaming platforms, including the above consoles, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor - and obviously Nvidia's own Geforce GPUsBy Dean Pullen: at
Sunday, August 17, 2008
NVIDIA has released a new set of beta drivers for developers with support for the OpenGL 3.0 API and GLSL 1.30 shading language.
Just two days after the Khronos Group officially released the OpenGL 3.0 specifications, NVIDIA has deployed its first round of beta drivers (version 177.89) with support for the new API. By default, the new features are disabled and must be activated using NVIDIA’s NVemulate utility. In order to activate OpenGL 3.0 and GLSL 1.30 functionality, you must be using a GeForce 8 series or higher or one of several Quadro FX cards. Cards from both desktop and notebook lines are supported.
The drivers are available for both 32-bit and 64-bit versions of Windows XP and Windows Vista and will integrate into the standard ForceWare driver releases following the SIGGRAPH 2008 conference as part of NVIDIA’s Big Bang II.
Saturday, August 16, 2008
With a shared memory dual-gpu you could do more things with the same amount of on board ram essentially. For example card with 1GB shared vram and 1 gpu core could be using 256vram for one application while the other core was using 768vram for another application. Now with a 2x512MB even though the card has 1GB worth of total ram on board your restricted to 512MB per core so that same situation wouldn't be possible. Shared memory is more economical and flexible, but more complex to design which is likely the leading contributing factor as to why it isn't yet used in dual gpu cards. I hope that helps answer your question.
Tuesday, August 12, 2008
Now that I've told you a bit about the board and it's features time to share my experiences with the board well I've had it for a good solid two months and haven't had any hiccups related to the board itself yet it's a rock solid motherboard and excellent performer. I'm sure what you really want to know is the how well does it overclock? Well I've managed to overclock my E7200 to 3.7GHz rock stable at 1.3V on semi stock air cooling so not bad at all I'd say. The reason I say it's semi stock cooling is it's a Intel stock cooler, but from a previous Intel 65nm E4300 C2D processor which was about double the mass size of the newer E7200 stock coolers Intel bundles and has a copper center opposed to a aluminum one. Now the Intel stock cooler on the E4300 was pretty respectable for a bundled cooler, but certainly can't compare to a higher quality after market cooler in the cooling department. It's my belief that with a good aftermarket cooler 3.8GHz stable with a E7200 on the TP43D2-A7 might be possible since I'm able to post into windows at 3.8GHz with the (semi stock) Intel cooler. Also for anyone curious the my FSB wall for the board was 420FSB beyond that and I'm unable to post, but hey 420FSB for a board this cheap yet so feature packed is very respectable if you ask me and more than I need for overclocking anyway. There's a nice variety of overclocking options inside the bios as well as other bios options much better than my previous motherboard bios provided. If you have some high quality ram you'll be able to tighten up the timings on them very nicely if they can handle it of course. The on board audio sounds good for it's intended use, but it's certainly no E-MU1212M if you want a top a quality soundcard audio interface that's the thing to go with believe me. For regular usage though th on board audio is just fine in fact I didn't even bother switching my E-MU1212M over even though I probably should since it's defiantly a high quality product being a after market audio interface soundcard. Well anyways I wouldn't buy the TP43D2-A7 motherboard though unless you want a rock solid feature packed motherboard with positive reviews at a bargain price point expect these boards to be flying off the shelfves once more word gets out about them.
Grab it now while supplies last!
Monday, August 11, 2008
Sunday, February 24, 2008
- Created by the makers of FL Studio Image Line
- Asio support
- Solid layout easy navigation and intuitive for both novices and experienced users alike
- Midi capable
- Time coded CD and vinyl support
- Built in relooper, sampler, and VST midi host
- Can be interfaced with other software as a VSTI or runs as a stand alone program
- All the input and output options you should need
- Supports mp3, wave, and ogg file formats
- Could use more vinyl emulation functions
- Not completely midi assignable
- Lacks a few things competing products offer, but makes up for it in other ways
- FL Addict
- Buxton, Maine, United States
- Home studio producer/musician and computer and music tech product reviewer as well as avid gamer. I was born, raised, and am living in Maine. Music equipment includes a digital audio workstation, a keyboard controller, a midi pad, mics, guitars, harmonicas, and various software to accompany it.